Early alpha footage, showcasing some mechanics and teasing the story
Release Date: TBA
Genre: Precision Platformer
Engine: Unity Game engine
Inspiration: Getting over it, Jump king, Pogostuck
Create a easy to learn, hard to master game
Create an experience that fun to play as well as fun to watch
Create an experience that's speed-run friendly but not speed-run focused
Due to the nature of the project, I am currently unable to share any information that hasn't been published online
The project is being made at the request of the twitch streamer MizKif, as such it is heavily inspired by his favourite games and is closely knit with the streamers Twitch community.
The project itself aims to be one that is fun to watch and hard to beat, as the videos of the streamer playing and failing at these games are among some of his favourite and most popular moments in streaming.