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Hiiri
Adventure Game
”Solve puzzles and defeat monsters to save the kidnapped nifflings from an evil, hungry witch.

PROJECT OVERVIEW
The team:
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2 Level Designers
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3 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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"LDTK" as a level editor
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TGA 2D as game engine
My Contribution:
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Level Design.
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Level Propping / Level Art
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Organising playtests
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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