Alva's Lament
Shoot-em-up

An Archaeologist greatest discovery turns out to be their greatest mistake, it is now up to her to prevent the awakening of the old ones

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PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 5 Game Programmers


Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • "Tiled" as a level editor

  • TGA 2D as game engine & projectile scripter

My Contribution:

  • Project Coordinator

  • Level Design.

  • Game balance

  • Organising play tests

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.